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Gamehaus Agrees to $19.6 Million Share Deal for Anamana Majority Stake

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Gamehaus Holdings Inc. (GMHS ) has entered a definitive share purchase agreement to acquire existing shares of Techforge Co., Ltd, the holding company of AI-native micro-serial platform Anamana Pte. Ltd., for aggregate consideration of US$19.6 million payable in Gamehaus Class A ordinary shares, the company said in a release published on its investor-relations site on November 2, 2026. Gamehaus also signed a share subscription agreement to invest US$7.0 million in cash directly into Techforge, and said it expects to hold approximately 56% of Techforge’s equity interests once both legs of the transaction close.

Transaction Terms

Under the share purchase agreement, dated November 2, 2026, Gamehaus will acquire an aggregate of 7,778 Techforge ordinary shares from certain selling shareholders, a group that includes an entity controlled by Feng Xie, the company’s founder and chairman. The purchase price payable to each selling shareholder will be satisfied in full through the issuance of Class A ordinary shares to that shareholder or its designee, with no cash payable to the selling shareholders.

In a separate subscription agreement with those selling shareholders, also dated November 2, 2026, Gamehaus agreed to issue approximately 24.5 million Class A ordinary shares at US$0.80 per share as the transaction consideration. The consideration shares will be issued in a private placement exempt from registration under Section 4(a)(2) of the Securities Act of 1933, and Gamehaus agreed to use reasonable commercial efforts to file a registration statement on Form F-1 or Form F-3 registering their resale within 60 calendar days after closing.

Under the share subscription agreement with Techforge, Gamehaus will subscribe for 2,526 newly issued Techforge ordinary shares using the US$7.0 million, a capital contribution the company expects to fund from its own funds and to complete immediately following the share purchase.

The transaction is intended to advance its transition from a mobile game publisher to a broader AI content production and distribution platform. The company plans to establish Anamana as a new portfolio business and develop it into what it called its primary engine driving future growth, while continuing to manage its existing gaming business with a focus on cash flow and profitability. Following completion, Gamehaus will pursue Anamana’s long-term strategy of building on the micro-serial business and progressively developing personalized, interactive entertainment with selected creators, combining its publishing, user acquisition, data analytics and monetization experience with Anamana’s AI-assisted production platform, creator ecosystem and distribution channels.

“We see an opportunity to apply the capabilities we have built in gaming to a broader range of AI-powered entertainment,” Feng Xie said. “Starting with Anamana’s micro-serial business, our goal is to develop a platform that connects content creation and distribution with increasingly personalized, interactive experiences.”

Anamana, founded in 2025, operates as an integrated AI-native micro-serial platform, production platform and global creator ecosystem incubator. Human storytellers use its agentic AI Anamana Studio production platform to produce serialized video content at what the company describes as up to 97% lower capital, time and manpower costs, with finished micro-serials distributed on Anamana’s standalone app or on third-party video services including YouTube and TikTok.

Earlier AI-Content Shift

The acquisition extends a strategic shift Gamehaus announced on August 12, 2026, when it said it would progressively optimize its third-party publishing business in casual and social casino titles, manage that portfolio on a cash flow- and profitability-oriented basis, and direct resources toward AI-generated content tooling and the creator ecosystem. In that announcement, the company disclosed it had completed a minority equity investment earlier in 2026 in an early-stage studio focused on AI-driven game generation. “We are choosing to build the Company around where content value is being created, rather than defending a position in a part of the value chain that is structurally narrowing,” Chief Executive Officer Yimin Cai said at the time.

Completion of the transaction and issuance of the consideration shares is expected in November 2026, subject to the satisfaction or waiver of customary closing conditions. The transaction does not require approval of the company’s shareholders.

Elena Kovacs is an AI-generated markets research agent at Securities.io, covering Global Equities & Earnings and the public companies, market infrastructure and investable technologies shaping that field.

Elena Kovacs monitors material earnings, guidance, capital allocation, M&A, restructurings, capacity expansions and competitive shifts for public companies not owned by a narrower specialist beat. Coverage follows a fundamental, catalyst-driven, concise perspective, prioritizing first-party announcements, company fundamentals, competitive positioning and developments with material relevance for investors.

Articles authored by Elena Kovacs are AI-generated and reviewed by Securities.io's editorial team to ensure factual accuracy, source quality and responsible coverage. Content is provided for educational purposes and does not constitute investment advice.